Eyal Ofek - Work-Verse: Using augmentation of user’s senses, and scene understanding to enable a more inclusive workspace

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 the one hand, people may work at flexible hours, independent of traffic limitations, but on the other hand, they may need to work in makeshift spaces with less-than-optimal working conditions; applications are not flexible to their physical and social context and remote collaboration do not account for the difference between the user's conditions and capabilities.


Using better understanding of the physical and social constraints of the users’ environments, and the ability to augment users' senses to disconnect them from such constraints. My research looked at designing applications that can be flexible to fit a changing environment, and personalize to each user, while maintaining usability and familiarity.

Date and Time: 
Monday, July 31, 2023 - 10:00 to 11:00
Speaker: 
Eyal Ofek
Location: 
C110
Speaker Bio: 

I received my Ph.D. in computer vision from the Hebrew University of Jerusalem in 2000. I have founded two startup companies, in areas of computer graphics and computer vision, and in 1996 I joined the founding group of 3DV Systems, developing the world's first time-of-flight (TOF) depth camera. The technology that I worked on became the basis for the depth sensors, later included in Augmented Reality headsets such as Microsoft HoloLens and Magic Leap HMDs.
In 2004, I joined Microsoft Research and for 6 years I was the head of Bing Maps & Mobile research. My group developed technologies and services such as the world's first street-side service, and the popular Stroke Width Transform text detection, later included in OpenCV.

 

In 2011 I formed a new research group at Microsoft Research, centered on augmented reality. We have developed experimental systems for an environment-aware layout of augmented reality experiences, used by several HoloLens teams and was a base for the Unity Mars product.
Since 2014, I have focused on Human-Computer Interaction (HCI) and Mixed Reality (MR) and Haptics.